

Each explosion deals (~22% of weapon damage) damage to each monster in 3 m radius.Īll enemies within 10 m radius become Electrocuted for (10-34) sec. Teleport to another place causing fierce explosions on both ends. Doesn't affect Champions, Bosses or Tyrants.Īll attacks are critical hits for the next (15-33) sec. Each hit is an instan kill for the next (7-13) sec. Lightning strike hit nearby Electrocuted enemies.Īll attacks Daze enemies for (20-68) sec.įull heal. Gain several positive conditions for (20-44) secĬauses a fierce explosion, dealing (~68% of weapon damage) damage and inflict Burning condition to all enemies in 5 m radius.Īll enemies in 10 m radius become Electrocuted for (10-34) sec. Each fireball creates fiery explosion on hit dealing (~22% of weapon damage) damage.Īll enemies in 10 m radius become Electrocuted for (20-44) sec.Īpplies the Slow condition to all enemies in 10 m radius for (20-44) sec. Releases 5 fireballs towards the nearest enemies. Killed enemies leave exploding pumpkins damaging other enemies for the next (15-33) sec. The Trigger rate is random when the Uncommon/green Talisman transmutes into a Rare/yellow or the Rare/yellow transmutes into a Legendary/purple.ģ of the same Trigger Rate keeps the same Trigger rate. Talismans may be received by gambling at the transmutation station:ģ Uncommon/green gives an Uncommon/green Talisman or a chance for a Rare/yellow Talisman.ģ Rare/yellow gives an Uncommon/green Talisman or a chance for a Legendary/purple Talisman. The Talismans themselves don't drop as loot but the recipe for Talismans are dropped as regular loot.
